- what is this?
i'm starting to get a better grasp on it, this one in particular is my personal exploration within plunderludics to using existing videogames (NES ones in particular) as materials for making other games (and game
adjacent stuff)
its inspired by this text which is pretty cool and old about doing
similar
stuff with music and sound
source code can be found here (extremely messy, slowly making
the sampling of nes tracks more approachable)
- stuff
auto mario
a metagame using the demo of the original mario for the nes and the death state.
tennis for one
attempt to match a video of a real tennis match with a tennis video game
sliding grid
an effect I implemented after getting inspired by another videogame/animation. (reminds me of the sparking idea of my whole plunderludics project
that was making a game that only an AI could play)
pacman quine
pacman ghosts each play the subsequent pacman game, which one is the best??
pacman controller
pacman as controller for cool helicopter game
name kit
a reference to an early fluxus analog plunderludic
feztris
building a thing out of multiple tetrises games running at the same time
two wet paddles
two instances of arkanoid, to be played with, musically. using max-msp/rnbo granulator to make some fun sounds
to do
add multi zelda and mario ptsd
this website is part of the dumpring